#include "DoOpGrphStateDI.h"
#include "DevilSemantic.h"

void DoOpGrphStateDI::ds_gsave::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	
	state.getGraphicState()->gsave();
}

void DoOpGrphStateDI::ds_grestore::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	
	state.getGraphicState()->grestore();
}

void DoOpGrphStateDI::ds_clipsave::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_cliprestore::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_grestoreall::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_initgraphics::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_gstate::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_setgstate::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_currentgstate::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_setlinewidth::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1 = state.getOpStack().pop();
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	
	state.getGraphicState()->setlinewidth(toNumber(obj1)->getReal());
}

void DoOpGrphStateDI::ds_currentlinewidth::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_setlinecap::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1 = state.getOpStack().pop();
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	
	state.getGraphicState()->setlinecap(toNumber(obj1)->getInt());
}

void DoOpGrphStateDI::ds_currentlinecap::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_setlinejoin::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1 = state.getOpStack().pop();
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	
	state.getGraphicState()->setlinejoin(toNumber(obj1)->getInt());
}

void DoOpGrphStateDI::ds_currentlinejoin::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_setmiterlimit::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1 = state.getOpStack().pop();
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	
	state.getGraphicState()->setmiterlimit(toNumber(obj1)->getReal());
}

void DoOpGrphStateDI::ds_currentmiterlimit::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_setstrokeadjust::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_currentstrokeadjust::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_setdash::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1 = state.getOpStack().pop();
	CRefPtr< _DoObject > obj2 = state.getOpStack().pop();
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	
	DoArray *array = toArray(obj2);
	float *pattern = 0;
	if (array->size() != 0) {
		pattern = new float[array->size()];
		for(size_t i = 0; i < array->size(); i++) {
			pattern[i] = toNumber(obj2)->getReal();
		}
	}
	state.getGraphicState()->setdash(pattern, toNumber(obj1)->getReal());
	delete []pattern;
}

void DoOpGrphStateDI::ds_currentdash::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_setcolorspace::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1 = state.getOpStack().pop();
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	
	if (obj1->type() == eName) {
		state.getGraphicState()->setcolorspace(obj1->getText());
	} else {
		CXXTHROW;
	}
}

void DoOpGrphStateDI::ds_currentcolorspace::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_setcolor::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	
	switch(state.getGraphicState()->currentcolorspace()) {
		case SkiaGraphicState::GraphicState::eGray:
			obj1 = state.getOpStack().pop();
			state.getGraphicState()->setgray(toNumber(obj1)->getReal());
			break;
		case SkiaGraphicState::GraphicState::eRGB:
			obj1 = state.getOpStack().pop();
			obj2 = state.getOpStack().pop();
			obj3 = state.getOpStack().pop();
			state.getGraphicState()->setrgbcolor(
				toNumber(obj3)->getReal(),
				toNumber(obj2)->getReal(),
				toNumber(obj1)->getReal());
			break;	
		case SkiaGraphicState::GraphicState::eCMYK:
			obj1 = state.getOpStack().pop();
			obj2 = state.getOpStack().pop();
			obj3 = state.getOpStack().pop();
			obj4 = state.getOpStack().pop();
			state.getGraphicState()->setcmykcolor(
				toNumber(obj4)->getReal(),
				toNumber(obj3)->getReal(),
				toNumber(obj2)->getReal(),
				toNumber(obj1)->getReal());
			break;
		default:
			CXXTHROW
	}
}

void DoOpGrphStateDI::ds_currentcolor::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_setgray::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1 = state.getOpStack().pop();
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
			
	state.getGraphicState()->setgray(toNumber(obj1)->getReal());
}

void DoOpGrphStateDI::ds_currentgray::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_sethsbcolor::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_currenthsbcolor::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_setrgbcolor::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1 = state.getOpStack().pop();
	CRefPtr< _DoObject > obj2 = state.getOpStack().pop();
	CRefPtr< _DoObject > obj3 = state.getOpStack().pop();
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	
	state.getGraphicState()->setrgbcolor(toNumber(obj3)->getReal(), toNumber(obj2)->getReal(), toNumber(obj1)->getReal());
}

void DoOpGrphStateDI::ds_currentrgbcolor::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_setcmykcolor::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

void DoOpGrphStateDI::ds_currentcmykcolor::execute(DevilSemantic &state)
{
	CRefPtr< _DoObject > obj1;
	CRefPtr< _DoObject > obj2;
	CRefPtr< _DoObject > obj3;
	CRefPtr< _DoObject > obj4;
	CRefPtr< _DoObject > obj5;
	CXXTHROW
}

